Tag Archives: development

Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.13

Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.11 – New Perks

  • Three new Perks have been added to the game: Tenacity, Weaponsmith and Doomsday. Feel free to experiment with the new perks and send me any feedback about them through the usual channels.
  • The Perk menu has been revamped with new graphics and improved tooltips.
  • Players below rank 10 can now select their own Masteries and Perks.
  • Cache Talents will now show a progress percentage when collecting a Power Cube.
  • The -perk command has been temporarily disabled. It will be … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.10

  •  Massacre Talents now show a percentage of how far they have progressed.
  • Heavy Barrelt Talent(Tychus): damage penalty reduced 4->3.
  • Power Ranger Mastery(Fury): attack-range bonus increased 1.5->2.0.
  • Lightweight Equipment Mastery(Fury): now also reduces the cooldown of Overdrive.
  • Base vision range of all heroes has been slightly increased.
  • Vision range granted by Scout Talent has been slightly reduced for all heroes.
  • Dusk Wings attack slower but deal more damage. This is mainly a performance improvement rather than a balance change.
  • Nova's Combat Drones can … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.9

Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.8

Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.7

  • Nova: Snipe auto-cast is now much more intelligent about selecting targets.
  • Marksmanship Mastery: bonus damage to Snipe slightly reduced to offset the improved Snipe auto-cast.
  • The debris blocking the east main base entrance have had their hitpoints doubled, helping prevention of their accidential destruction.
  • Vaporize Talent: bonus damage to BFG slightly increased.
  • Allrounder Mastery: the bonus to maximum energy has been greatly increased and is now the same for all heroes.
  • Fists of Fury Mastery(Swann): bonus to life and armor … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.6

  • Defeating the Hybrid General on Oldschool will now turn off enemy defensive drops for main buildings and the Hybrid manifestation event.
  • Players will no longer become shortly invulnerable after killing a boss. This should help with kiting other enemies especially as Predator.
  • Archons spawned from picking up Artifacts are now weaker when playing solo as well as on Normal and Mental.
  • Liberators should no longer bug out when placed together closely.
  • Fixed units from Roach Warren World Event sometimes … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.2 – New UI and Balance Changes

NEW USER INTERFACE

The new custom user interface has finally arrived and provides many improvements over the default SC2 interface.
Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.0 – Oldschool Mode

NEW DIFFICULTY: Oldschool

Crap Patrol 2 Patch Notes

CP2 Patch Notes 8.6